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Originally Posted By: pie-eater
SH-04A appeals more because of the extremely easy to use keyboard and slightly larger screen.


Nice phone, but it's 35,000 yen more, can only play WMA audio, doesn't have wi-fi and doesnt have the treasure chest of goodies that come with Android.
It does though have i-mode - and the Japanese keitai functions (which I never used anyway, so its no loss.)

The HT-03A is wicked.

I downloaded and played "doom" (the original) on the train today - natsukashi.
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Glad you like it. ( Just for you lol )

 

The SH-04s big point really is that keyboard.

Until I saw and used that, I hated hated hated using keitais for anything other than dialing a number.

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  • 4 weeks later...

Hey thursday and others who might have one ----- what apps have you used that you particulary like, other than the beer one of course.

 

Play games on it?

 

Would be interested to know.

 

Thanks.

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use it for mainly news. Online newspapaers and stuff.

 

A real useful one lets me do online betting, that's supplied by the carrier.

 

One wacky app is a torch. It turns the screen all white so you can see what you're doing in the dark. :wow:

 

One game I have is called CometBuster. Works the thumbs a bit.

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try the ski computer application. it gives you number or runs, max speed, total altitude skied, average speed.

Great toy to have at lunch time

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I don't really get why Apple hates Adobe so much.

 

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It is no secret that Apple has it out for Adobe’s Flash technology. In spite of public outcry for the iPhone OS to support Flash, Apple has thumbed its nose and refused to do so. Steve Jobs stated emphatically at today’s press event that the iPhone would never support Flash. Bad blood, that’s not in question. Apple released the SDK for iPhone OS 4 today, and the developer’s agreement proves beyond a shadow of a doubt how much the company hates Adobe.

 

I spoke with Adobe in February and they were understandably proud of a cross-compiler that takes Flash code and produces native iPhone apps. These apps could then be submitted to the App Store to be released on the iPhone, a platform that had previously not been available to Flash developers. This sounded like a pretty good way to do an end around Apple and get Flash apps on the iPhone. That hope died today.

 

Our friends at NewTeeVee point to the new iPhone Developer License Agreement for iPhone 4 that was released today, specifically some language that sure looks like it’s aimed squarely at Adobe:

 

3.3.1 — Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs. Applications must be originally written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine, and only code written in C, C++, and Objective-C may compile and directly link against the Documented APIs (e.g., Applications that link to Documented APIs through an intermediary translation or compatibility layer or tool are prohibited).

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Surely the answer is $$$:

 

Flash challenges Apple's business model

 

Apple makes devices that consumers drool over — but they also have figured out how to get into people's pocketbooks in a way that businesses drool over. Apple's iPhone App store, and the iTunes store have been incredible successes (and Apple is counting on the same riches to come with the planned iBook store). If Flash were allowed on the iPhone or the iPad, software developers would have free rein to sell apps directly to consumers, bypassing Apple's shops and Apple's cut of the sale. If Flash were on the iPhone, you could watch Hulu and play games on Mini-Clip rather than buying movies from iTunes or buying games from the App store. (Adobe is also getting ready to launch a workaround that lets the 2 million or so Flash developers out there easily convert their applications for the iPhone, iPod and now iPad — but they will still be approved by and sold through Apple.) Flash breaks down the control Apple has over what gets on its devices and who gets paid for it. Which brings us to the porn theory.

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Yes simply about money

 

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If Flash were available on the iPad, users could watch TV shows on Hulu for free instead of buying them through iTunes. Likewise, users could play some of the hundreds of Flash games on sites like Miniclip, instead of buying games through the App Store, on which Apple takes a 30% cut of every sale.

 

“Apple has eliminated any way to get content on the device that they don’t own,†says Ludwig. “Apple is keeping the device closed to protect their revenue streams.â€

 

Ludwig notes that other companies’ technologies that could be used to serve content or games are also excluded — Java, Ruby, Python and .Net.

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